Blog
On the left: the language itself — design, internals, progress.
On the right: things built with the language — projects, tooling, tutorials.
GX Language
Design decisions, internals, and progress updates from building the language.
Building GX
Projects, Tooling & Tutorials
Showcase projects, IDE plugins and tooling, and practical tutorials.
Wolfenstein
01 Wolfenstein GX in Motion
The visual highlights reel of Wolfenstein GX — splash screen, see-through iron bars, dynamic lighting, RPG fire, the boss fight, and the death screen. Code lives in the deep dive; this post is the trailer.
showcase wolfenstein raylib gifs highlights
02 Building Wolfenstein in 7,000 Lines of GX
A single .gx file. A real raycaster with RGB lightmaps, dynamic lighting, BFS pathfinding, see-through iron-bar doors, and a boss fight — running native and in your browser from the same source.
showcase raycaster raylib graphics web